So Brian Croxall recently tweeted, “.
@ibogost: Now talking about his own game, Fatworld. http://fatworld.org/“. The title of the game sounded pretty ridiculous, so I decided to follow the link to its site. It turns out that the game FATWORLD isn’t based around teaching people healthy eating habits. The game is supposed to explore “the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S. The game’s goal is not to tell people what to eat or how to exercise, but to demonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations.”
Two minutes later, Croxall tweeted, “
@ibogost: Fatworld was a miserable failure. No one played it and no one talked about the issues it raised.” I’d have to say that I am not surprised that it failed. Why would anyone want to play it? From what I saw from the screenshots, the graphics weren’t that great, and it’s not a happy or exciting game. I think that if the creators of this game wanted to teach people about the many aspects that affect the country’s nutrition or fitness levels, they should give seminars on it. Even better, they could host an event encompassing educational talks and demonstrations with physical activities. This would get people to exercise, learn about what affects national fitness levels, and learn about healthy eating habits much more than playing a video game. People would probably retain the information better in this way as well, because they would be active participants in physical events instead of a digital game.
I have nothing against video games that promote healthy habits, such as recipe apps, Wii Fit, or running apps. I think that they can supplement your daily routines. But, FATWORLD isn’t really like that. What do you think? Would you play FATWORLD?
If you want to try a fun and exercise promoting game, this one looks interesting: https://www.zombiesrungame.com/
Does anyone know why Brian Croxall is talking so much about games? Did something happen in the Digital Humanities news recently?